SHADER ISLAND
INDEPENDENT
University Project
OBJECTIVE
Collection of Post Process effects development to demonstrate technical abilities using blueprints in Unreal Engine. Collection of Effects can be used to manipulate art style in games and cinematics.
TOOLS AND TECHNICS
All Post Process Effects were created using Blueprints in Unreal Engine.
PROCESS AND CHALLENGES
Project was divided in three major segments: PP Effects, Functionality ( abilities to swap Effects during gameplay ), Packaging ( designing Third Person game around Effects )
​
Biggest challenge was to design script to dynamically swap effects during gameplay.
OUTCOME AND LEARNING
Through this project I have gained a new area of expertise in Post Process Effects designing and implementation using Blueprints.
YEAR
2024
GENRE
Third Person, Showcase
PLATFORM
Windows, PC.
CINEMATIC AND FUCTIONALITY
FUNCIONALITY BLUEPRINT




SHADERS:
SHADOWLAND




CARTOON & OUTLINE




ALICE GLASS




TWO TONE & OUTLINE




OUTLINE
CARTOONE
GALLERY



