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SHADER ISLAND

INDEPENDENT

University Project

OBJECTIVE

Collection of Post Process  effects  development to demonstrate technical abilities using blueprints in Unreal Engine. Collection of Effects can be used to manipulate art style in games and cinematics.

TOOLS AND TECHNICS

All Post Process Effects were created using Blueprints in Unreal Engine.  

PROCESS AND CHALLENGES

Project was divided in three major segments: PP Effects, Functionality ( abilities to swap Effects during gameplay ), Packaging ( designing Third Person game around Effects ) 

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Biggest challenge was to design script to dynamically swap effects during gameplay.

OUTCOME AND LEARNING

Through this project I have gained a new area of expertise in Post Process Effects designing and implementation using Blueprints. 

YEAR

2024

GENRE

Third Person, Showcase

PLATFORM

Windows, PC.

CINEMATIC AND FUCTIONALITY

FUNCIONALITY BLUEPRINT

SHADERS:

SHADOWLAND

CARTOON & OUTLINE

ALICE GLASS

TWO TONE & OUTLINE

OUTLINE

CARTOONE

GALLERY

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